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UVI.Soundbank.Whoosh.FX.v1.1.2.For.Falcon-PAP
https://www.uvi.net/en/soundfx/whoosh-fx.html
2021-11-26

Created by and for sound designers, Whoosh FX is an easy-to-master yet powerful tool 
for generating all manner of movement, wind and whoosh-type effects. Set duration, 
customize 3 discrete layers with a deep selection of noises and textural sounds with 
categories including air, electrical, fire metal, orchestral, water, wind and more, 
choose envelope presets or draw them in with your mouse, add movement, doppler 
effects, transform your sound with a morphing vowel filter, and add studio-grade 
effects including convolver, digital EQ, delay, IR reverb, limiter and more. Whoosh 
FX offers a deep feature set packed in a clear and intuitive interface, easily 
yielding everything from synchronized sound effects for motion graphics, television 
and films to rich, moving soundbeds for musical and environmental applications.

At the heart of Whoosh FX are 3 sound sources: Noise, Texture 1, and Texture 2. 
These 3 sources are fully-configurable, with discrete envelopes controlling 
amplitude and filter (seen in the center of the UI), multi-mode filters, stereo 
placement, tilt, pitch and level controls, helping you quickly create a huge variety 
of different sounds.

The Noise layer contains 11 types of synthesized noise to choose from including 
Band, S+H, Violet, Blue, White, Pink, Brown, Lorenz, Rossler, Logistic and Sinus, 
meanwhile the Texture 1 and 2 layers add a wide selection of dedicated field 
recordings and synthesized sound sources created specifically for Whoosh FX. Sounds 
are organized by category and include Air, Distorted, Electricity, Fire, Fx, 
Material, Metal, Motor, Noise, Orchestral, Rock, Sparkle, Synth, Water and Wind, and 
can be independently pitched by +/- 24 semitones.

Each layer can have a unique filter mode (LP, Comb or HP) and cutoff frequency, and 
can be edited individually or all at once. Selecting the Sources tab at the bottom 
you'll find controls for the noise and texture types along with layer-specific 
parameters such as pan, tilt, pitch, and width. Texture 1 and 2 both include 
Randomize and Undo buttons allowing for chance inspiration and a quick way back in 
case you overstep.

Envelope Editor
In the center of the UI are envelopes relating to each of the 3 layers, these can be 
set with presets or drawn with a mouse, and can be edited discretely or all-together 
and refined with Time and Amplitude Nudge, and a Smooth button to tame any unwanted 
rough bits. For example, press the All button under the central editor, draw an 
envelope shape, then go one-by-one through the layers adjusting timing and amplitude 
offsets while previewing your sound to quickly create a layered effect, or choose 
from a wide variety of included preset shapes ranging from basic to extreme.

Overall effect duration can be set explicitly in seconds or in tempo-synced musical 
divisions, up to 32 seconds or 16 bars, and looping can be enabled for rhythmic 
effects. 3 imaging modes provide options for Mono, Stereo and Wide, with Pass-By and 
Speed Curve affecting your sounds directional velocity. Set the overall Pitch 
modulation depth and choose from the standard Doppler-style modulation, or drive 
pitch with one of the 3 central envelope shapes. The Warp slider above the main 
editor allows you to globally stretch all envelopes left or right.

Vowel Filter
The Vowel tab allows you to route any of the 3 layers into a morphing vowel filter. 
Select the desired layers to process then choose the top and bottom vowel sounds, 
using the envelope editor to create simple or complex morphing transitions across 
the duration of your sound. Use the Copy Env buttons to copy an envelope shape down 
from the main editor and adjust the formant depth and Q.

Effects
Finally, the FX tab reveals a choice selection of effects including a convolver, 
5-band EQ, delay, IR reverb and limiter, so you can put the finishing touches on 
your sound without the need for additional plugins.

Requires: UVI.Falcon.v2.5.3.Incl.Emulator-R2R